Note: Medium range is classified as 18m or less. Panic will make enemies go into short bursts of uncontrollable fear. Killing an enemy at medium range has a 75% chance to spread panic among your enemies. This cannot occur more than once every 1 seconds. Killing an enemy at medium range recovers 30 armor. When you are within medium range of an enemy you recieve 8% less damage. Killing an enemy with a melee weapon regenerates 10% health. This cannot occur more than once every 1 second. The buff can be activated on team AI and civilians. Note: Missing a melee strike resets the buff. Your second and each consecutive melee hit within 1 second of the last one will deal 10 times its normal damage. When you are surrounded by three enemies or more, you receive 12% less damage from enemies. Unable to feel guilt for the crimes he commits, he is a dangerous enemy. Bold, disinhibitted and mean, the Sociopath excels in the most violent of jobs. Where he is effective, he is also difficult to deal with, which is why larger organizations avoid him.
The Sociopath is known to be one of the most effective type of criminals.